yahh
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d2176afff9
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4 changed files with 53 additions and 12 deletions
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@ -9,6 +9,22 @@ namespace CruelMan.Modules {
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public void Awake() {
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instance = this;
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AddModules();
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new Terminal.ConsoleCommand($"cmbind", "binds a module to a key", delegate (Terminal.ConsoleEventArgs args) {
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if (args.Args.Length < 2) {
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args.Context.AddString("Usage: cmbind <module> <key>");
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return;
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}
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string module = args.Args[1];
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string key = args.Args[2];
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foreach (Module m in modules) {
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if (m.Command == module.ToLower()) {
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m.bind = (KeyCode)System.Enum.Parse(typeof(KeyCode), key);
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args.Context.AddString($"Bound {module} to {key}");
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return;
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}
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}
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args.Context.AddString($"Module {module} not found");
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});
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}
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public void Update() {
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@ -27,6 +43,7 @@ namespace CruelMan.Modules {
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AddModule<Speed>();
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AddModule<JumpHeight>();
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AddModule<InstantDmg>();
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AddModule<SwimSpeed>();
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}
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private void AddModule<T>() where T : Module, new() {
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@ -9,25 +9,17 @@ namespace CruelMan.Modules {
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public override ModuleType Type => ModuleType.Stats;
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protected override void Init() {
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AddSetting<NoChange>();
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AddSetting<Stamina>();
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AddSetting<SetStamina>();
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}
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protected override void OnDisable() {}
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protected override void OnEnable() {}
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protected override void OnUpdate() {
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if (GetSetting<NoChange>().Value) {
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FieldInfo fi = typeof(Player).GetField("m_stamina", BindingFlags.NonPublic | BindingFlags.Instance);
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fi.SetValue(Player.m_localPlayer, GetSetting<Stamina>().Value);
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}
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FieldInfo fi = typeof(Player).GetField("m_stamina", BindingFlags.NonPublic | BindingFlags.Instance);
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fi.SetValue(Player.m_localPlayer, GetSetting<Stamina>().Value);
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}
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}
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public class NoChange : BooleanSetting {
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public override string Name => "No Change";
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public override string Description => "Prevents stamina from changing";
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}
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public class Stamina : NumberSetting {
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public override string Name => "Stamina";
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public override string Description => "The amount of stamina to add";
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33
CruelMan/Modules/Modules/SwimSpeed.cs
Normal file
33
CruelMan/Modules/Modules/SwimSpeed.cs
Normal file
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@ -0,0 +1,33 @@
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using CruelMan.Modules.Settings;
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namespace CruelMan.Modules {
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public class SwimSpeed : Module {
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public override string Name => "Swim Speed";
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public override string Command => "swimspeed";
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public override string Description => "Sets the swim speed of the player";
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public override ModuleType Type => ModuleType.Movement;
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public float oldSpeed = 0f;
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protected override void Init() {
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AddSetting<SSpeed>();
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}
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protected override void OnEnable() {
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oldSpeed = Player.m_localPlayer.m_swimSpeed;
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}
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protected override void OnDisable() {
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Player.m_localPlayer.m_swimSpeed = oldSpeed;
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}
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protected override void OnUpdate() {
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Player.m_localPlayer.m_swimSpeed = GetSetting<SSpeed>().Value;
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}
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}
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public class SSpeed : NumberSetting {
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public override string Name => "Speed";
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public override string Description => "The speed to set the player to";
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public override float Min {get;set;} = 0;
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public override float Max {get;set;} = 100;
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public override float Value {get;set;} = 0;
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}
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}
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@ -10,7 +10,7 @@ namespace CruelMan.UI {
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public List<Setting> openSettings = null;
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public Module openSettingsModule = null;
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public Rect settingsWindow = new Rect(140, 10, 220, 600);
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public Rect settingsWindow = new Rect(880, 10, 220, 600);
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public Rect ModuleMovementWindow = new Rect(10, 10, 200, 500);
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public Rect ModuleStatsWindow = new Rect(220, 10, 200, 500);
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@ -22,7 +22,6 @@ namespace CruelMan.UI {
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return;
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}
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// windowRect = GUI.Window(0, windowRect, MainWindow, "CruelMan");
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ModuleMovementWindow = GUI.Window(0, ModuleMovementWindow, MainWindow, "Movement");
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ModuleStatsWindow = GUI.Window(1, ModuleStatsWindow, MainWindow, "Stats");
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ModuleCombatWindow = GUI.Window(2, ModuleCombatWindow, MainWindow, "Combat");
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