namespace CruelMan.Utils { public static class Log { public static void Info(string message) { #if DEBUG UnityEngine.Debug.Log($"[CruelMan] {message}"); #endif } public static void Warn(string message) { #if DEBUG UnityEngine.Debug.LogWarning($"[CruelMan] {message}"); #endif } public static void Error(string message) { #if DEBUG UnityEngine.Debug.LogError($"[CruelMan] {message}"); #endif } } }