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/dev/null +++ b/LICENSE-MIT @@ -0,0 +1,22 @@ +MIT License + +Copyright (c) 2023 DavidOnTop + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + diff --git a/README.md b/README.md new file mode 100644 index 0000000..7168f10 --- /dev/null +++ b/README.md @@ -0,0 +1 @@ +# Simple wgpu renderer diff --git a/src/lib.rs b/src/lib.rs new file mode 100644 index 0000000..c601fde --- /dev/null +++ b/src/lib.rs @@ -0,0 +1,128 @@ +pub use wgpu; +pub use winit; +pub use winit_input_helper; + +use wgpu::{SurfaceError, TextureFormat}; +use winit::{event::{WindowEvent, Event}, error::EventLoopError, event_loop::EventLoop}; + +pub trait Renderer: Sized { + fn init(&mut self, _window: &winit::window::Window, _wgpu: &Wgpu, _swapchain_formats: TextureFormat) -> anyhow::Result<()> {Ok(())} + fn resize(&mut self, _size: winit::dpi::PhysicalSize) {} + fn input(&mut self, _input: &winit_input_helper::WinitInputHelper) {} + fn update(&mut self, _wgpu: &Wgpu) {} + fn render(&mut self, wgpu: &Wgpu) -> Result<(), wgpu::SurfaceError>; +} + +pub struct App { + pub window: winit::window::Window, + pub renderer: R, + pub input: winit_input_helper::WinitInputHelper, + pub wgpu: Wgpu, +} + +pub struct Wgpu { + pub surface: wgpu::Surface, + pub device: wgpu::Device, + pub queue: wgpu::Queue, + pub config: wgpu::SurfaceConfiguration, + pub size: winit::dpi::PhysicalSize, +} + +/// dependency injection for creating App +#[derive(Default)] +pub struct AppDI { + window: Option, + power_preference: Option, + features: Option, + limits: Option, + present_mode: Option, +} + +impl App { + pub async fn new(mut renderer: R, event_loop: &EventLoop<()>, di: AppDI) -> Self { + let input = winit_input_helper::WinitInputHelper::new(); + let window = di.window.unwrap_or_else(|| winit::window::WindowBuilder::new()) + .build(&event_loop).unwrap(); + + + let size = window.inner_size(); + + let instance = wgpu::Instance::default(); + let surface = unsafe { instance.create_surface(&window) }.unwrap(); + let adapter = instance.request_adapter(&wgpu::RequestAdapterOptions { + power_preference: di.power_preference.unwrap_or_default(), + compatible_surface: Some(&surface), + force_fallback_adapter: false, + }).await.unwrap(); + + let (device, queue) = adapter.request_device( + &wgpu::DeviceDescriptor { + label: None, + features: di.features.unwrap_or_default(), + limits: di.limits.unwrap_or_default(), + }, + None, + ).await.unwrap(); + + let swapchain_capabilities = surface.get_capabilities(&adapter); + let swapchain_formats = swapchain_capabilities.formats[0]; + + let config = wgpu::SurfaceConfiguration { + usage: wgpu::TextureUsages::RENDER_ATTACHMENT, + format: swapchain_formats, + width: size.width, + height: size.height, + present_mode: di.present_mode.unwrap_or_default(), + alpha_mode: swapchain_capabilities.alpha_modes[0], + view_formats: vec![], + }; + surface.configure(&device, &config); + + let wgpu = Wgpu { surface, device, queue, config, size }; + + renderer.init(&window, &wgpu, swapchain_formats).unwrap(); + + Self { renderer, input, window, wgpu } + } + + fn resize(&mut self, size: winit::dpi::PhysicalSize) { + self.wgpu.size = size; + self.wgpu.config.width = size.width; + self.wgpu.config.height = size.height; + self.wgpu.surface.configure(&self.wgpu.device, &self.wgpu.config); + self.renderer.resize(size); + } + + pub fn run(mut self, event_loop: EventLoop<()>) -> Result<(), EventLoopError> { + event_loop.run(move |event, elwt| { + if self.input.update(&event) { + if self.input.close_requested() { + elwt.exit(); + } + + if let Some(size) = self.input.window_resized() { + self.resize(size); + self.window.request_redraw(); + } if let Some(_) = self.input.scale_factor_changed() { + self.resize(self.window.inner_size()); + self.window.request_redraw(); + } + + self.renderer.input(&self.input); + } + if let Event::WindowEvent { event, .. } = event { + if let WindowEvent::RedrawRequested = event { + self.renderer.update(&self.wgpu); + let res = self.renderer.render(&self.wgpu); + match res { + Ok(_) => {}, + Err(wgpu::SurfaceError::Lost) => self.resize(self.wgpu.size), + Err(wgpu::SurfaceError::OutOfMemory) => elwt.exit(), + Err(e) => tracing::error!("{:?}", e), + } + } + } + }) + } +} + diff --git a/tests/hello_triangle.rs b/tests/hello_triangle.rs new file mode 100644 index 0000000..c9d0580 --- /dev/null +++ b/tests/hello_triangle.rs @@ -0,0 +1,101 @@ +use randr::{Renderer, App, Wgpu, AppDI}; +use wgpu::{include_wgsl, TextureFormat}; +use winit::{event_loop::{EventLoop, EventLoopBuilder}, platform::wayland::EventLoopBuilderExtWayland}; + +struct Randr { + color: wgpu::Color, + clear_color: wgpu::Color, + render_pipeline: Option, +} + +impl Default for Randr { + fn default() -> Self { + Self { + color: wgpu::Color::BLUE, + clear_color: wgpu::Color::BLACK, + render_pipeline: None, + } + } +} + +impl Renderer for Randr { + fn render(&mut self, wgpu: &Wgpu) -> Result<(), wgpu::SurfaceError> { + let frame = wgpu.surface.get_current_texture()?; + let view = frame.texture.create_view(&wgpu::TextureViewDescriptor::default()); + let mut encoder = wgpu.device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None }); + let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { + label: None, + color_attachments: &[Some(wgpu::RenderPassColorAttachment { + view: &view, + resolve_target: None, + ops: wgpu::Operations { + load: wgpu::LoadOp::Clear(self.clear_color), + store: wgpu::StoreOp::Store, + }, + })], + depth_stencil_attachment: None, + timestamp_writes: None, + occlusion_query_set: None, + }); + + rpass.set_pipeline(&self.render_pipeline.as_ref().unwrap()); + rpass.draw(0..3, 0..1); + + drop(rpass); + + wgpu.queue.submit(Some(encoder.finish())); + frame.present(); + Ok(()) + } + + fn init(&mut self, _window: &winit::window::Window, wgpu: &Wgpu, swapchain_formats: TextureFormat) -> anyhow::Result<()> { + let shader = wgpu.device.create_shader_module(include_wgsl!("shader.wgsl")); + + let pipeline_layout = wgpu.device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { + label: None, + bind_group_layouts: &[], + push_constant_ranges: &[], + }); + + let render_pipeline = wgpu.device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { + label: None, + layout: Some(&pipeline_layout), + vertex: wgpu::VertexState { + module: &shader, + entry_point: "vs_main", + buffers: &[], + }, + fragment: Some(wgpu::FragmentState { + module: &shader, + entry_point: "fs_main", + targets: &[Some(swapchain_formats.into())], + }), + primitive: wgpu::PrimitiveState::default(), + depth_stencil: None, + multisample: wgpu::MultisampleState::default(), + multiview: None, + }); + self.render_pipeline = Some(render_pipeline); + Ok(()) + } + + fn resize(&mut self, _size: winit::dpi::PhysicalSize) {} + + fn input(&mut self, _input: &winit_input_helper::WinitInputHelper) {} + + fn update(&mut self, _wgpu: &Wgpu) {} + +} + +#[test] +fn hello_triangle() { + tracing_subscriber::fmt().with_max_level(tracing::Level::TRACE).init(); + tokio::runtime::Builder::new_current_thread() + .enable_all() + .build() + .unwrap() + .block_on(async { + let event_loop = EventLoopBuilder::new().with_wayland().with_any_thread(true).build().unwrap(); + App::new(Randr::default(), &event_loop, AppDI::default()).await.run(event_loop).unwrap(); + }); +} diff --git a/tests/shader.wgsl b/tests/shader.wgsl new file mode 100644 index 0000000..f84ccfe --- /dev/null +++ b/tests/shader.wgsl @@ -0,0 +1,11 @@ +@vertex +fn vs_main(@builtin(vertex_index) in_vertex_index: u32) -> @builtin(position) vec4 { + let x = f32(i32(in_vertex_index) - 1); + let y = f32(i32(in_vertex_index & 1u) * 2 - 1); + return vec4(x, y, 0.0, 1.0); +} + +@fragment +fn fs_main() -> @location(0) vec4 { + return vec4(1.0, 0.0, 0.0, 1.0); +}